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» VICE: A VIrtual CEll
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ICCD
2007
IEEE
195views Hardware» more  ICCD 2007»
13 years 11 months ago
LEMap: Controlling leakage in large chip-multiprocessor caches via profile-guided virtual address translation
The emerging trend of larger number of cores or processors on a single chip in the server, desktop, and mobile notebook platforms necessarily demands larger amount of on-chip last...
Jugash Chandarlapati, Mainak Chaudhuri
BMCBI
2010
103views more  BMCBI 2010»
13 years 7 months ago
Virtual Screening of potential drug-like inhibitors against Lysine/DAP pathway of Mycobacterium tuberculosis
Background: An explosive global spreading of multidrug resistant Mycobacterium tuberculosis (Mtb) is a catastrophe, which demands an urgent need to design or develop novel/potent ...
Aarti Garg, Rupinder Tewari, Gajendra P. S. Raghav...
ARCS
2009
Springer
14 years 2 months ago
Improving Memory Subsystem Performance Using ViVA: Virtual Vector Architecture
The disparity between microprocessor clock frequencies and memory latency is a primary reason why many demanding applications run well below peak achievable performance. Software c...
Joseph Gebis, Leonid Oliker, John Shalf, Samuel Wi...
VRML
2004
ACM
14 years 1 months ago
A VRML97-X3D extension for massive scenery management in virtual worlds
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...
Jean-Eudes Marvie, Kadi Bouatouch
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
14 years 2 months ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...