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VRCAI
2009
ACM
14 years 2 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
KDD
2010
ACM
199views Data Mining» more  KDD 2010»
13 years 11 months ago
Overlapping experiment infrastructure: more, better, faster experimentation
At Google, experimentation is practically a mantra; we evaluate almost every change that potentially affects what our users experience. Such changes include not only obvious user-...
Diane Tang, Ashish Agarwal, Deirdre O'Brien, Mike ...
WETICE
2008
IEEE
14 years 2 months ago
An Architecture for an Adaptive and Collaborative Learning Management System in Aviation Security
The importance of aviation security has increased dramatically in recent years. Frequently changing regulations and the need to adapt quickly to new and emerging threats are chall...
Yi Guo, Adrian Schwaninger, Harald Gall
ACMDIS
2000
ACM
13 years 12 months ago
Contextual Prototyping of User Interfaces
Contextual development differs from traditional user interface development in several ways: It focuses on the context of usage and the user population rather than on the technical...
Christian Stary