The topic of this paper is the algorithmic development of routing techniques for Delay Tolerant Networks (DTNs). Assuming a store and forward type of network transfers, our main o...
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
Many embedded systems are designed to take timely reactions to the occurrences of interested scenarios. Sometimes transient overloads might be experienced due to hardware malfunct...
Interaction testing is widely used in screening for faults. In software testing, it provides a natural mechanism for testing systems to be deployed on a variety of hardware and so...
Reactive real-time systems have to react to external events within time constraints: Triggered tasks must execute within deadlines. The goal of this article is to automate, based ...