We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
Interferences in an ad-hoc network can be defined as a set of constraints that specify which groups of nodes cannot transmit simultaneously, and they have significant implications...
Current methods cannot synthesize real-time embedded software applications when the global deadline of a task is shorter than the total of all local deadlines along a critical pat...
Component based software development is prone to unexpected interaction faults. The goal is to test as many potential interactions as is feasible within time and budget constraint...
Myra B. Cohen, Charles J. Colbourn, Alan C. H. Lin...
We propose a novel power-aware task scheduling algorithm for DVS-enabled real-time multiprocessor systems. Unlike the existing algorithms, the proposed DVS algorithm can handle co...