We describe a method for recovering 3D human body pose from silhouettes. Our model is based on learning a latent space using the Gaussian Process Latent Variable Model (GP-LVM) [1]...
Carl Henrik Ek, Philip H. S. Torr, Neil D. Lawrenc...
We propose a new real-time packet scheduling algorithm for streaming scalable H.264. Our algorithm makes use of a packet importance measure, which we define, that takes into cons...
Toward a successful 3D and textural reconstruction of urban scenes, the use of both single-row based telemetric and photographic data in a same framework has proved to be a powerf...
Reconstruction of 3D models from range images usually focuses on complex objects completely contained in the field of view. Using range images to reconstruct a whole environment ...
Umberto Castellani, Salvatore Livatino, Robert B. ...
The IA-64 architecture has been designed as a synthesis of VLIW and superscalar design principles. It incorporates typical functionality known from embedded processors as multiply...