In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
We present an efficient image-based rendering algorithm that computes photo hulls of a scene photographed from multiple viewpoints. Our algorithm, Image-Based Photo Hulls (IBPH),...
Gregory G. Slabaugh, Ronald W. Schafer, Mat C. Han...
We develop a method for generating smooth trajectories for a set of mobile robots. Given two end configurations, by tuning one parameter, the user can choose an interpolating tra...
This paper addresses the problem of mapping an application, which is highly dynamic in the future, onto a heterogeneous multiprocessor platform in an energy efficient way. A two-p...
Rudy Lauwereins, Chun Wong, Paul Marchal, Johan Vo...
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...