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SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 20 days ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
HICSS
2005
IEEE
154views Biometrics» more  HICSS 2005»
14 years 10 days ago
Market Structure and the Predictability of Electricity System Line Flows: An Experimental Analysis
Robert Thomas has shown, using simulations of experimental results, that the power flow on any line in an electric network is linearly proportional to the total system load when t...
Nodir Adilov, Thomas Light, Richard E. Schuler, Wi...
MSWIM
2005
ACM
14 years 8 days ago
Using statistical design of experiments for analyzing mobile ad hoc networks
The performance of mobile ad hoc networks can be influenced by numerous factors, including protocol design at every layer; parameter settings such as retransmission limits and ti...
Michael W. Totaro, Dmitri D. Perkins
VLDB
2005
ACM
162views Database» more  VLDB 2005»
14 years 5 days ago
FiST: Scalable XML Document Filtering by Sequencing Twig Patterns
In recent years, publish-subscribe (pub-sub) systems based on XML document filtering have received much attention. In a typical pubsub system, subscribed users specify their inte...
Joonho Kwon, Praveen Rao, Bongki Moon, Sukho Lee
VRST
2004
ACM
14 years 4 days ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner