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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 10 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
VIS
2004
IEEE
169views Visualization» more  VIS 2004»
14 years 10 months ago
Rendering Implicit Flow Volumes
Traditional flow volumes construct an explicit geometrical or parametrical representation from the vector field. The geometry is updated interactively and then rendered using an u...
Daqing Xue, Caixia Zhang, Roger Crawfis
VIS
2003
IEEE
145views Visualization» more  VIS 2003»
14 years 10 months ago
Signed Distance Transform Using Graphics Hardware
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...
Christian Sigg, Markus H. Gross, Ronald Peikert
ICML
2005
IEEE
14 years 9 months ago
Combining model-based and instance-based learning for first order regression
T ORDER REGRESSION (EXTENDED ABSTRACT) Kurt Driessensa Saso Dzeroskib a Department of Computer Science, University of Waikato, Hamilton, New Zealand (kurtd@waikato.ac.nz) b Departm...
Kurt Driessens, Saso Dzeroski
WWW
2003
ACM
14 years 9 months ago
Monitoring the dynamic web to respond to continuous queries
Continuous queries are queries for which responses given to users must be continuously updated, as the sources of interest get updated. Such queries occur, for instance, during on...
Sandeep Pandey, Krithi Ramamritham, Soumen Chakrab...
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