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DAGM
2009
Springer
14 years 25 days ago
Video Super Resolution Using Duality Based TV-L1 Optical Flow
Abstract. In this paper, we propose a variational framework for computing a superresolved image of a scene from an arbitrary input video. To this end, we employ a recently proposed...
Dennis Mitzel, Thomas Pock, Thomas Schoenemann, Da...
DAC
2000
ACM
14 years 17 days ago
An asymptotically constant, linearly bounded methodology for the statistical simulation of analog circuits including component m
Abstract: This paper presents a new statistical methodology to simulate the effect of both inter-die and intra-die variation on the electrical performance of analog integrated circ...
Carlo Guardiani, Sharad Saxena, Patrick McNamara, ...
ECCV
2008
Springer
14 years 10 months ago
Surface Visibility Probabilities in 3D Cluttered Scenes
Many methods for 3D reconstruction in computer vision rely on probability models, for example, Bayesian reasoning. Here we introduce a probability model of surface visibilities in ...
Michael S. Langer
RT
1997
Springer
14 years 10 days ago
A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections
: To model surface imperfections and weathering, we proposea two-step texture generation framework in between manual texture synthesis and automatic physical simulation. Although t...
Tien-Tsin Wong, Wai-Yin Ng, Pheng-Ann Heng
VVS
1998
IEEE
141views Visualization» more  VVS 1998»
14 years 13 days ago
3D Scan Conversion of CSG Models into Distance Volumes
A distance volume is a volume dataset where the value stored at each voxel is the shortest distance to the surface of the object being represented by the volume. Distance volumes ...
David E. Breen, Sean Mauch, Ross T. Whitaker