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COMGEO
1999
ACM
13 years 8 months ago
Optimal triangulation and quadric-based surface simplification
Many algorithms for reducing the number of triangles in a surface model have been proposed, but to date there has been little theoretical analysis of the approximations they produ...
Paul S. Heckbert, Michael Garland
VIS
2004
IEEE
152views Visualization» more  VIS 2004»
14 years 9 months ago
Haptic Display of Interaction between Textured Models
Surface texture is among the most salient haptic characteristics of objects; it can induce vibratory contact forces that lead to perception of roughness. In this paper, we present...
Avneesh Sud, Miguel A. Otaduy, Ming C. Lin, Nitin ...
SMI
2005
IEEE
111views Image Analysis» more  SMI 2005»
14 years 1 months ago
Smooth Adaptive Fitting of 3D Models Using Hierarchical Triangular Splines
The recent ability to measure quickly and inexpensively dense sets of points on physical objects has deeply influenced the way engineers used to represent shapes in CAD systems, ...
Alex Yvart, Stefanie Hahmann, Georges-Pierre Bonne...
PG
2002
IEEE
14 years 1 months ago
An Efficient Brush Model for Physically-Based 3D Painting
Figure 1: Calligraphy made with our system This paper presents a novel 3D brush model consisting of a skeleton and a surface, which is deformed through constrained energy minimiza...
Nelson Siu-Hang Chu, Chiew-Lan Tai
DAC
2008
ACM
14 years 9 months ago
Characterizing chip-multiprocessor variability-tolerance
Spatially-correlated intra-die process variations result in significant core-to-core frequency variations in chip-multiprocessors. An analytical model for frequency island chip-mu...
Sebastian Herbert, Diana Marculescu