Complex triangle meshes arise naturally in many areas of computer graphics and visualization. Previous work has shown that a quadric error metric allows fast and accurate geometri...
We introduce the proximity rank join problem, where we are given a set of relations whose tuples are equipped with a score and a real-valued feature vector. Given a target feature...
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
Synthetic images can be parameterized by more than time or viewpoint. We generalize image-based rendering by exploiting texture-mapping graphics hardware to decompress ray-traced ...
Ziyad S. Hakura, Jerome Edward Lengyel, John M. Sn...
NETGEN is an open source automatic mesh generation tool for two and three dimensions. It comes as a stand alone program with graphical user interface, or as a C++ library to be lin...