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» Vector Geometry for Computer Graphics
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AFRIGRAPH
2003
ACM
13 years 11 months ago
Topology alteration for virtual sculpting using spatial deformation
Virtual sculpting enables the creation of computer models by emulating traditional sculpting. It can be implemented using spatial deformation, an interactive versatile modelling t...
Barry Steyn, James E. Gain
CGF
2010
132views more  CGF 2010»
13 years 7 months ago
Hybrid Booleans
In this paper we present a novel method to compute Boolean operations on polygonal meshes. Given a Boolean expression over an arbitrary number of input meshes we reliably and effi...
Darko Pavic, Marcel Campen, Leif Kobbelt
GIS
2010
ACM
13 years 6 months ago
Quantitative analysis of simulated erosion for different soils
Rensselaer Polytechnic Institute Troy, NY Levee overtopping can lead to failure and cause catastrophic damage, as was the case during Hurricane Katrina. We present a computer simu...
Zhongxian Chen, Christopher Stuetzle, Barbara Cutl...
CVPR
1999
IEEE
14 years 9 months ago
Face Recognition Using Shape and Texture
We introduce in this paper a new face coding and recognition method which employs the Enhanced FLD (Fisher Linear Discrimimant) Model (EFM)on integrated shape (vector) and texture...
Chengjun Liu, Harry Wechsler
CVPR
2007
IEEE
14 years 9 months ago
Image Hallucination Using Neighbor Embedding over Visual Primitive Manifolds
In this paper, we propose a novel learning-based method for image hallucination, with image super-resolution being a specific application that we focus on here. Given a low-resolu...
Wei Fan, Dit-Yan Yeung