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» Vector Geometry for Computer Graphics
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SIGGRAPH
2010
ACM
14 years 1 days ago
Discrete scale axis representations for 3D geometry
This paper addresses the fundamental problem of computing stable medial representations of 3D shapes. We propose a spatially adaptive classification of geometric features that yi...
Balint Miklos, Joachim Giesen, Mark Pauly
RT
2001
Springer
13 years 12 months ago
Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
Ziyad S. Hakura, John M. Snyder
MICRO
2002
IEEE
109views Hardware» more  MICRO 2002»
14 years 14 days ago
Using modern graphics architectures for general-purpose computing: a framework and analysis
Recently, graphics hardware architectures have begun to emphasize versatility, offering rich new ways to programmatically reconfigure the graphics pipeline. In this paper, we exp...
Chris J. Thompson, Sahngyun Hahn, Mark Oskin
SIGMOD
2004
ACM
166views Database» more  SIGMOD 2004»
14 years 7 months ago
Fast Computation of Database Operations using Graphics Processors
We present new algorithms on commodity graphics processors to perform fast computation of several common database operations. Specifically, we consider operations such as conjunct...
Naga K. Govindaraju, Brandon Lloyd, Wei Wang 0010,...
SIGGRAPH
1995
ACM
13 years 11 months ago
A realistic camera model for computer graphics
Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from lig...
Craig E. Kolb, Don P. Mitchell, Pat Hanrahan