In this paper we present the application of an evolution strategy to the problem of detecting multi-planet transit events in photometric time-data series. Planetary transits occur...
There is building interest in using FPGAs as accelerators for high-performance computing, but existing systems for programming them are so far inadequate. In this paper we propose...
Range searching is a fundamental problem in computational geometry. The problem involves preprocessing a set of n points in Rd into a data structure, so that it is possible to det...
Sunil Arya, Guilherme Dias da Fonseca, David M. Mo...
We present a novel disk-based multiresolution triangle mesh data structure that supports paging and view-dependent rendering of very large meshes at interactive frame rates from e...
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...