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» Vector Geometry for Computer Graphics
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EUROPAR
2009
Springer
13 years 11 months ago
Dynamic Detection of Uniform and Affine Vectors in GPGPU Computations
Abstract. We present a hardware mechanism which dynamically detects uniform and affine vectors used in Graphics Processing Units, to minimize pressure on the register file and redu...
Sylvain Collange, David Defour, Yao Zhang
SGP
2007
13 years 10 months ago
Dynamic geometry registration
We propose an algorithm that performs registration of large sets of unstructured point clouds of moving and deforming objects without computing correspondences. Given as input a s...
Niloy J. Mitra, Simon Flöry, Maks Ovsjanikov,...
SIGGRAPH
2000
ACM
13 years 12 months ago
Surface light fields for 3D photography
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...
CLEIEJ
2008
97views more  CLEIEJ 2008»
13 years 7 months ago
A finite bidimensional wavelet framework for computer graphics: Image equalization
A lot of material has been written about wavelet theory. Most of these texts provide an elegant framework from the functional and real analysis point of view. The complete infinit...
Francisco Jose Benavides Murillo, Edgar Benavides ...
CGI
2009
IEEE
13 years 11 months ago
Automatic registration of color images to 3D geometry
We present an approach to automatically register a large set of color images to a 3D geometric model. The problem arises from the modeling of real-world environments, where surfac...
Yunzhen Li, Kok-Lim Low