In recent years point-based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of...
Three dimensional (3D) graphics applications have become very important workloads running on today's computer systems. A cost-effective graphics solution is to perform geomet...
We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...