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WSCG
2001
120views more  WSCG 2001»
13 years 9 months ago
Towards Interactivity on Texturing Implicit Surfaces: A Distributed Approach
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle system associated with the gradient vector field of the function that defines an...
Ruben Zonenschein, Jonas Gomes, Luiz Velho, Noemi ...
ICPR
2008
IEEE
14 years 8 months ago
Directionality measurement and illumination estimation of 3D surface textures by using mojette transform
This paper presents a new approach to measure texture directions and estimate illumination tilt angle of 3D surface textures by using mojette transform. Feature vectors are genera...
Florent Autrusseau, Junyu Dong, Lin Qi, Peng Jia
WSCG
2003
179views more  WSCG 2003»
13 years 9 months ago
Antipole Clustering for Fast Texture Synthesis
This paper describes a new method for analysis/synthesis of textures using a non-parametric multi-resolution approach able to reproduce efficiently the generative stochastic proce...
Sebastiano Battiato, Alfredo Pulvirenti, Diego Ref...
ICML
2010
IEEE
13 years 8 months ago
One-sided Support Vector Regression for Multiclass Cost-sensitive Classification
We propose a novel approach that reduces cost-sensitive classification to one-sided regression. The approach stores the cost information in the regression labels and encodes the m...
Han-Hsing Tu, Hsuan-Tien Lin
SMA
2009
ACM
228views Solid Modeling» more  SMA 2009»
14 years 2 months ago
Robust mesh reconstruction from unoriented noisy points
We present a robust method to generate mesh surfaces from unoriented noisy points in this paper. The whole procedure consists of three steps. Firstly, the normal vectors at points...
Hoi Sheung, Charlie C. L. Wang