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VISUALIZATION
2005
IEEE
14 years 1 months ago
Illuminated Lines Revisited
For the rendering of vector and tensor fields, several texturebased volumetric rendering methods were presented in recent years. While they have indisputable merits, the classica...
Ovidio Mallo, Ronald Peikert, Christian Sigg, Fili...
EGH
2004
Springer
14 years 1 months ago
Hardware-based simulation and collision detection for large particle systems
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
Andreas Kolb, Lutz Latta, Christof Rezk-Salama
PR
2007
149views more  PR 2007»
13 years 7 months ago
Real-time detection of steam in video images
In this paper, we present a real-time image processing technique for the detection of steam in video images. The assumption made is that the presence of steam acts as a blurring p...
Ricardo J. Ferrari, H. Zhang, C. R. Kube
SMA
2003
ACM
169views Solid Modeling» more  SMA 2003»
14 years 25 days ago
Surface reconstruction of freeform objects based on multiresolution volumetric method
3D scanners developed over the past several decades have facilitated the reconstruction of complicated engineering parts. Typically the boundary representation of a part is recons...
Sergei Azernikov, Alex Miropolsky, Anath Fischer
VLDB
1998
ACM
108views Database» more  VLDB 1998»
13 years 11 months ago
MindReader: Querying Databases Through Multiple Examples
Users often can not easily express their queries. For example, in a multimedia image by content setting, the user might want photographs with sunsets; in current systems, like QBI...
Yoshiharu Ishikawa, Ravishankar Subramanya, Christ...