For the rendering of vector and tensor fields, several texturebased volumetric rendering methods were presented in recent years. While they have indisputable merits, the classica...
Ovidio Mallo, Ronald Peikert, Christian Sigg, Fili...
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
In this paper, we present a real-time image processing technique for the detection of steam in video images. The assumption made is that the presence of steam acts as a blurring p...
3D scanners developed over the past several decades have facilitated the reconstruction of complicated engineering parts. Typically the boundary representation of a part is recons...
Users often can not easily express their queries. For example, in a multimedia image by content setting, the user might want photographs with sunsets; in current systems, like QBI...