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GRAPHITE
2006
ACM
14 years 1 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
DCC
2002
IEEE
14 years 7 months ago
Itoh-Tsujii Inversion in Standard Basis and Its Application in Cryptography and Codes
This contribution is concerned with a generalization of Itoh and Tsujii's algorithm for inversion in extension fields GF(qm ). Unlike the original algorithm, the method introd...
Jorge Guajardo, Christof Paar
SI3D
2006
ACM
14 years 1 months ago
Fast scene voxelization and applications
This paper presents a novel approach that uses graphics hardware to dynamically calculate a voxel-based representation of a scene. The voxelization is obtained on run-time in the ...
Elmar Eisemann, Xavier Décoret
ICRA
2005
IEEE
130views Robotics» more  ICRA 2005»
14 years 1 months ago
Advanced Geometric Approach for Graphics and Visual Guided Robot Object Manipulation
— This paper presents an approach to deal with standard tasks of computer animations and robotics based on Conformal Geometric Algebra. We will show that this algebra is very wel...
Dietmar Hildenbrand, Eduardo Bayro-Corrochano, Jul...
CG
2008
Springer
13 years 7 months ago
Barycentric coordinates computation in homogeneous coordinates
Homogeneous coordinates are often used in computer graphics and computer vision applications especially for the representation of geometric transformations. The homogeneous coordi...
Václav Skala