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ISMAR
2007
IEEE
14 years 2 months ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas
ICMCS
2006
IEEE
269views Multimedia» more  ICMCS 2006»
14 years 1 months ago
A Real Time Interactive Dynamic Light Field Transmission System
The ability to interactively and seamlessly roam in the scenario while watching a video through IP network is an exciting visual experience. In this work, we implemented a 3D TV s...
Yebin Liu, Qionghai Dai, Wenli Xu
SI3D
2006
ACM
14 years 1 months ago
Multi-scale line drawings from 3D meshes
We present an effective method for automatically selecting the appropriate scale of shape features that are depicted when rendering a 3D mesh in the style of a line drawing. The m...
Alex Ni, Kyuman Jeong, Seungyong Lee, Lee Markosia...
GRAPHICSINTERFACE
1997
13 years 9 months ago
An Interactive Fur Modeling Technique
A technique for modeling fur, but not long human hair, quickly, using the facilitiesof common graphics workstations is described. The user selects a variety of parameters to achie...
Allen Van Gelder, Jane Wilhelms
TVCG
2008
149views more  TVCG 2008»
13 years 7 months ago
Antialiasing Procedural Shaders with Reduction Maps
Both texture maps and procedural shaders suffer from rendering artifacts during minification. Unlike texture maps, there exist no good automatic method to antialias procedural shad...
R. B. Van Horn III, Greg Turk