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» View and Time Interpolation in Image Space
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VG
2001
13 years 9 months ago
Splatting with Shadows
In this paper we describe an efficient approach to add shadows to volumetric scenes. The light emitted by the lightsource is properly attenuated by the intervening volumetric struc...
Manjushree Nulkar, Klaus Mueller
VISUALIZATION
2005
IEEE
14 years 1 months ago
Rendering Tetrahedral Meshes with Higher-Order Attenuation Functions for Digital Radiograph Reconstruction
This paper presents a novel method for computing simulated x-ray images, or DRRs (digitally reconstructed radiographs), of tetrahedral meshes with higher-order attenuation functio...
Ofri Sadowsky, Jonathan D. Cohen, Russell H. Taylo...
ICIP
2005
IEEE
14 years 9 months ago
Color signal decomposition method using 3-D Gamut boundary of multi-primary display
Color signal decomposition method is to decompose the conventional three-primary colors(RGB) into the multiprimary control values of multi-primary display(MPD) under the constraint...
Dong-Woo Kang, Yang-Ho Cho, Myong-Young Lee, Tae-Y...
CVPR
2008
IEEE
14 years 9 months ago
Reconstructing non-stationary articulated objects in monocular video using silhouette information
This paper presents an approach to reconstruct nonstationary, articulated objects from silhouettes obtained with a monocular video sequence. We introduce the concept of motion blu...
Saad M. Khan, Mubarak Shah
VISUALIZATION
1996
IEEE
13 years 11 months ago
Fast Perspective Volume Rendering with Splatting by Utilizing a Ray-Driven Approach
Volume ray casting is based on sampling the data along sight rays. In this technique, reconstruction is achieved by a convolution, which collects the contribution of multiple voxe...
Klaus Mueller, Roni Yagel