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ICPR
2004
IEEE
14 years 11 months ago
BTF Image Space Utmost Compression and Modelling Method
The bidirectional texture function (BTF) describes texture appearance variations due to varying illumination and viewing conditions. This function is acquired by large number of m...
Jirí Filip, Michael Arnold, Michal Haindl
SI3D
1997
ACM
14 years 2 months ago
Managing Latency in Complex Augmented Reality Systems
Registration (or alignment) of the synthetic imagery with the real world is crucial in augmented reality (AR) systems. The data from user-input devices, tracking devices, and imag...
Marco C. Jacobs, Mark A. Livingston, Andrei State
ICCV
1995
IEEE
14 years 1 months ago
Object Indexing Using an Iconic Sparse Distributed Memory
A general-purpose object indexingtechnique is described that combines the virtues of principal component analysis with the favorable matching properties of high-dimensional spaces...
Rajesh P. N. Rao, Dana H. Ballard
VISUALIZATION
2005
IEEE
14 years 3 months ago
Rendering Tetrahedral Meshes with Higher-Order Attenuation Functions for Digital Radiograph Reconstruction
This paper presents a novel method for computing simulated x-ray images, or DRRs (digitally reconstructed radiographs), of tetrahedral meshes with higher-order attenuation functio...
Ofri Sadowsky, Jonathan D. Cohen, Russell H. Taylo...
IJCM
2007
205views more  IJCM 2007»
13 years 9 months ago
BTF modelling using BRDF texels
The highest fidelity representations of realistic real-world materials currently used comprise Bidirectional Texture Functions (BTF). The BTF is a six dimensional function dependi...
Jirí Filip, Michal Haindl