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CA
2002
IEEE
15 years 9 months ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
VRST
1997
ACM
15 years 8 months ago
View volume culling using a probabilistic caching scheme
This paper describes a new algorithm for view volume culling. During an interactive walkthrough of a 3D scene, at any moment a large proportion of objects will be outside of the v...
Mel Slater, Yiorgos Chrysanthou
GRAPHITE
2007
ACM
15 years 8 months ago
Anna Ursyn
This review tells about the International Conference on Information Visualization that is held annually in London, England. Themes selected from the Conference Proceedings are foc...
Anna Ursyn
VR
2010
IEEE
133views Virtual Reality» more  VR 2010»
15 years 2 months ago
The role of latency in the validity of AR simulation
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system i...
Cha Lee, Scott Bonebrake, Tobias Höllerer, Do...
ICMI
2005
Springer
267views Biometrics» more  ICMI 2005»
15 years 9 months ago
XfaceEd: authoring tool for embodied conversational agents
In this paper, XfaceEd, our open source, platform independent tool for authoring 3D embodied conversational agents (ECAs) is presented. Following MPEG-4 Facial Animation (FA) stan...
Koray Balci