The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
This paper describes a new algorithm for view volume culling. During an interactive walkthrough of a 3D scene, at any moment a large proportion of objects will be outside of the v...
This review tells about the International Conference on Information Visualization that is held annually in London, England. Themes selected from the Conference Proceedings are foc...
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system i...
In this paper, XfaceEd, our open source, platform independent tool for authoring 3D embodied conversational agents (ECAs) is presented. Following MPEG-4 Facial Animation (FA) stan...