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120
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SAC
1998
ACM
15 years 7 months ago
Applying videogame technologies to video conferencing systems
We have developed a desktop meeting environment named FreeWalk that supports casual meetings in a 3-dimensional (3D) virtual shared space, community common. Tools for human commun...
Toshikazu Nishimura, Hideyuki Nakanishi, Chikara Y...
131
Voted
TMM
2002
109views more  TMM 2002»
15 years 3 months ago
Smart rebinning for the compression of concentric mosaic
The concentric mosaic offers a quick solution to construct a virtual copy of a real environment, and to navigate in that virtual environment. However, the huge amount of data asso...
Yunnan Wu, Cha Zhang, Jin Li
VR
2011
IEEE
309views Virtual Reality» more  VR 2011»
14 years 7 months ago
Two-handed tangible interaction techniques for composing augmented blocks
Abstract Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virt...
Hyeongmook Lee, Mark Billinghurst, Woontack Woo
104
Voted
ETFA
2008
IEEE
15 years 10 months ago
Design and implementation of a wearable, context-aware MR framework for the Chloe@University application
In this paper, we present the technical details and the challenges we faced during the development and evaluation phases of our wearable indoor guiding system which consists of a ...
Xavier Righetti, Achille Peternier, Mathieu Hopman...
ISMAR
2005
IEEE
15 years 9 months ago
Butterfly Effect: An Augmented Reality Puzzle Game
Butterfly Effect is a 3D puzzle game using augmented reality. The key motivation was to create a game that leverages the structure of the physical world during gameplay without re...
Marleigh Norton, Blair MacIntyre