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149
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JVCA
2006
102views more  JVCA 2006»
15 years 3 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
221
Voted
IJVR
2006
113views more  IJVR 2006»
15 years 3 months ago
The Virtual Human Platform: Simplifying the Use of Virtual Characters
In this paper, we will explain our approach to create and animate virtual characters for real-time rendering applications in an easy and intuitive way. Furthermore we show a way ho...
Christian Knöpfle, Yvonne Jung
115
Voted
IVA
2009
Springer
15 years 10 months ago
Design and Implementation of a Virtual Salesclerk
This paper describes the design and implementation of a virtual agent that is capable of providing customers in a 3D online shop with advice. Based on a product knowledge base, a c...
Christopher Mumme, Niels Pinkwart, Frank Loll
ICRA
2003
IEEE
104views Robotics» more  ICRA 2003»
15 years 9 months ago
Constructing rheologically deformable virtual objects
A physical modeling of rheological objects is presented. Objects showing rheological nature involve foods and biological tissues yet no systematic approach to build their virtual ...
Masafumi Kimura, Yuuta Sugiyama, Seiji Tomokuni, S...
147
Voted
CE
2007
122views more  CE 2007»
15 years 3 months ago
Employing virtual humans for education and training in X3D/VRML worlds
Web-based education and training provides a new paradigm for imparting knowledge; students can access the learning material anytime by operating remotely from any location. Web3D ...
Lucio Ieronutti, Luca Chittaro