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ACMACE
2009
ACM
13 years 5 months ago
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi
This paper examines an extensive user evaluation survey undertaken during an installation of PLACE-Hampi, a custombuilt augmented stereoscopic panoramic interactive cultural herit...
Sarah Kenderdine, Jeffrey Shaw, Anita Kocsis
LREC
2010
152views Education» more  LREC 2010»
13 years 8 months ago
NPCEditor: A Tool for Building Question-Answering Characters
NPCEditor is a system for building and deploying virtual characters capable of engaging a user in spoken dialog on a limited domain. The dialogue may take any form as long as the ...
Anton Leuski, David R. Traum
ACMACE
2006
ACM
14 years 1 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
ACMACE
2007
ACM
13 years 11 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
IADIS
2004
13 years 8 months ago
A Model for Naturalistic Virtual User Simulation
The aim of this study is to present a contribution in the area of human decision modeling. A state of the art from this research area shows the lack of models combining perceptive...
Laurent Bodic, Pierre Favier, Guillaume Calvet