This paper describes two methods for analyzing interactions in collaborative virtual environments (CVEs): one whereby quantitative data are captured, interaction is categorized in...
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
— In order to guide the design of a new multi-robot system, we seek to evaluate two different designs of audio direction sensor. We have implemented a simple but useful audio pro...
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
For many audio-visual applications, the integration and synchronization of audio and video signals is essential. The objective of this paper is to develop a system that displays t...
Mary Mikhail, Giovanni Palumbo, Jinane Mohammad, M...