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PRESENCE
2006
102views more  PRESENCE 2006»
13 years 7 months ago
The Usability of Collaborative Virtual Environments and Methods for the Analysis of Interaction
This paper describes two methods for analyzing interactions in collaborative virtual environments (CVEs): one whereby quantitative data are captured, interaction is categorized in...
Ralph Schroeder, Ilona Heldal, Jolanda G. Tromp
CHI
2006
ACM
14 years 8 months ago
Sound intensity gradients in an ambient intelligence audio display
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
Milena Droumeva, Ron Wakkary
IROS
2006
IEEE
98views Robotics» more  IROS 2006»
14 years 1 months ago
Sounds Good: Simulation and Evaluation of Audio Communication for Multi-Robot Exploration
— In order to guide the design of a new multi-robot system, we seek to evaluate two different designs of audio direction sensor. We have implemented a simple but useful audio pro...
Pooya Karimian, Richard Vaughan, Sarah Brown
GI
2004
Springer
14 years 1 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
CCECE
2006
IEEE
14 years 1 months ago
An Online System for Synchronized Processing of Video and Audio Signals
For many audio-visual applications, the integration and synchronization of audio and video signals is essential. The objective of this paper is to develop a system that displays t...
Mary Mikhail, Giovanni Palumbo, Jinane Mohammad, M...