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SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
14 years 2 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
CHI
2008
ACM
14 years 9 months ago
Special session in honor of Randy Pausch
Randy Pausch is an inspiration to all with his research, teaching, the way he has lived his life, and his courage while confronting pancreatic cancer. This session brings together...
Caitlin Kelleher, Brad A. Myers, Daniel P. Siewior...
EDUTAINMENT
2007
Springer
14 years 3 months ago
Teaching Structured Development of Virtual Reality Systems Using P-VoT
Learning to build and test virtual reality (VR) systems is difficult due to the many required knowledge (e.g. computer graphics, sound processing, simulation, interaction, etc.) an...
Jinseok Seo, Gerard Jounghyun Kim
SIMPRA
1998
99views more  SIMPRA 1998»
13 years 8 months ago
Extension software for real-time control system design and implementation with MATLAB-SIMULINK
The paper deals with a unified environment for the design and implementation of control schemes. The widely used MATLAB-SIMULINK is used for control scheme description. The imple...
Borut Zupancic
CSCW
2008
ACM
13 years 10 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...