In this paper we describe the design and implementation of the VDL Generator, a tool to simplify and automatise the Digital Library development process. In particular, we discuss h...
This paper discusses four ways that humans interact with their environments, plus four variables that determine the experience of virtual reality, and also which of the interactio...
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Middle and high-school science teachers have traditionally introduced current events in the classroom to leverage news topics relevant to the curriculum, such as the Sumatra Tsuna...
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...