Conventional performance evaluation mechanisms focus on dedicated distributed systems. Grid computing infrastructure, on another hand, is a shared collaborative environment constr...
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal ...
Etienne de Sevin, Marcelo Kallmann, Daniel Thalman...
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...
Practice has shown that providing content to students alone is not sufficient for good learning results. In computer based training (CBT) and especially webbased training (WBT) en...
Personal Learning Environments (PLEs) are attracting increasing interest in the e-learning domain. PLEs may be characterised in a multidimensional space. Examples of PLEs are disc...