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VW
2000
Springer
13 years 11 months ago
A 'Virtual Worlds' Theatre of Memory (Scheme for a Contemporary Museum)
Architecture experience of order and hierarchies in spatial event plays an important role in virtual environments notion of `presence'. Architecture monument urbane definition...
Bernardo Uribe Mendoza, Rodolfo Ramirez, Neslson C...
HICSS
2005
IEEE
162views Biometrics» more  HICSS 2005»
14 years 1 months ago
An Agent-Based Approach to Study Virtual Learning Communities
This paper focuses on agent-based approach to study the relationship between the individual behavior of participants and the overall development of a virtual community, to help pe...
Yiwen Zhang, Mohan Tanniru
AIIDE
2008
13 years 10 months ago
Intelligent Trading Agents for Massively Multi-player Game Economies
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...
ICIDS
2010
Springer
13 years 5 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
TAPIA
2003
ACM
14 years 1 months ago
Firefighter command training virtual environment
The Firefighter Command Training Virtual Environment is being developed at Georgia Tech in collaboration with the Atlanta Fire Department. The VE allows the user to: navigate arou...
Tazama U. St. Julien, Christopher D. Shaw