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ICDCSW
2005
IEEE
14 years 2 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
VR
2002
IEEE
124views Virtual Reality» more  VR 2002»
14 years 1 months ago
Handling Heterogeneity in Networked Virtual Environments
The availability of inexpensive and powerful graphics cards as well as fast Internet connections make Networked Virtual Environments viable for millions of users and many new appl...
Helmuth Trefftz, Ivan Marsic, Michael Zyda
DAC
2010
ACM
13 years 9 months ago
Virtual channels vs. multiple physical networks: a comparative analysis
Packet-switched networks-on-chip (NoC) have been proposed as an efficient communication infrastructure for multi-core architectures. Adding virtual channels to a NoC helps to avoi...
Young-Jin Yoon, Nicola Concer, Michele Petracca, L...
VRCAI
2004
ACM
14 years 2 months ago
Network aware parallel rendering with PCs
André Hinkenjann, Matthias Bues
SCA
2007
13 years 11 months ago
A decision network framework for the behavioral animation of virtual humans
We introduce a framework for advanced behavioral animation in virtual humans, which addresses the challenging open problem of simulating social interactions between pedestrians in...
Qinxin Yu, Demetri Terzopoulos