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NETGAMES
2006
ACM
15 years 10 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
OSN
2008
97views more  OSN 2008»
15 years 4 months ago
Managing Layer 1 VPN services
Control Plane architectures enhance transport networks with distributed signaling and routing mechanisms which allow dynamic connection control. As a result, layer 1 switching net...
Neumar Malheiros, Edmundo Roberto Mauro Madeira, F...
MOBIQUITOUS
2007
IEEE
15 years 11 months ago
Towards Scalable and Robust Service Discovery in Ubiquitous Computing Environments via Multi-hop Clustering
Abstract— Large-scale ubiquitous computing environments require scalable and robust service discovery to enable “anytime, anywhere” computing, which is hard to be satisfied ...
Wei Gao
ISCC
2000
IEEE
15 years 9 months ago
IsoWAN: A NASA Science and Engineering Information and Services Framework
We believe that the next evolutionary step in supporting wide-area application and services delivery to customers is a network framework that provides for collocation of applicati...
David J. Korsmeyer, Edward T. Chow, Michael P. Con...
CSCW
2000
ACM
15 years 9 months ago
Shared walk environment using locomotion interfaces
By sharing data regarding the sensations experienced by individuals, as well as by sharing their knowledge, we are readily able to communicate with each other, and there are possi...
Hiroaki Yano, Haruo Noma, Hiroo Iwata, Tsutomu Miy...