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» Virtual Reality: Its Usefulness for Ergonomic Analysis
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VISSYM
2007
13 years 10 months ago
Dimensional Congruence for Interactive Visual Data Mining and Knowledge Discovery
Many authors in the field of 3D human computer interaction have described the advantages of 3D user interfaces: Intuitive metaphors from daily life, immersive workspaces, virtual ...
Sebastian Baumgärtner, Achim Ebert, Matthias ...
VRST
2005
ACM
14 years 1 months ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
COST
2008
Springer
157views Multimedia» more  COST 2008»
13 years 9 months ago
Multimodal Human Machine Interactions in Virtual and Augmented Reality
Virtual worlds are developing rapidly over the internet. They are visited by avatars and staffed with Embodied Conversational Agents (ECAs). An avatar is a representation of a phys...
Gérard Chollet, Anna Esposito, Annie Gentes...
CVPR
2007
IEEE
14 years 1 months ago
Surveillance in Virtual Reality: System Design and Multi-Camera Control
This paper advocates a Virtual Vision paradigm and demonstrates its usefulness in camera sensor network research. Virtual vision prescribes the use of a visually and behaviorally ...
Faisal Qureshi, Demetri Terzopoulos
HPDC
2000
IEEE
13 years 12 months ago
CAVEStudy: An Infrastructure for Computational Steering in Virtual Reality Environments
We present the CAVEStudy system that enables scientists to interactively steer a simulation from a virtual reality (VR) environment. No modification to the source code is necessa...
Luc Renambot, Henri E. Bal, Desmond Germans, Hans ...