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BCSHCI
2007
13 years 9 months ago
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Shaowen Bardzell, Jeffrey Bardzell
CORR
2007
Springer
97views Education» more  CORR 2007»
13 years 7 months ago
IRVO: an Interaction Model for designing Collaborative Mixed Reality systems
This paper presents an interaction model adapted to mixed reality environments known as IRVO (Interacting with Real and Virtual Objects). IRVO aims at modeling the interaction bet...
René Chalon, Bertrand T. David
VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
14 years 25 days ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
ANSS
1997
IEEE
13 years 11 months ago
Analytical Simulation for Performance Analysis of Distributed Virtual Reality Systems
Existing performance analysis techniques have limitations when used on distributed virtual reality systems, including a lack of support for the measurement of interaction latency....
Shaun Bangay, Peter Clayton, David A. Sewry
ROMAN
2007
IEEE
120views Robotics» more  ROMAN 2007»
14 years 1 months ago
Using Mixed Reality Agents as Social Interfaces for Robots
—Endowing robots with a social interface is often costly and difficult. Virtual characters on the other hand are comparatively cheap and well equipped but suffer from other diffi...
Mauro Dragone, Thomas Holz, Gregory M. P. O'Hare