Sciweavers

375 search results - page 31 / 75
» Virtual Reality Vitrectomy Simulator
Sort
View
VRST
2003
ACM
14 years 1 months ago
Partitioning crowded virtual environments
We investigate several techniques that partition a crowded virtual environment into regions that can be managed by separate servers or mapped onto different multicast groups. When...
Anthony Steed, Roula Abou-Haidar
CORR
2010
Springer
106views Education» more  CORR 2010»
13 years 5 months ago
Simulating space and time
This paper explores the idea that the space-time of a virtual reality could appear to those within it as our space-time does to us. The likely processing needed to do this include...
Brian Whitworth
SI3D
2012
ACM
12 years 3 months ago
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
HAPTICS
2009
IEEE
14 years 2 months ago
Passive set-position modulation approach for haptics with slow, variable, and asynchronous update
We consider the following problem in haptics: information update from the virtual world is slow w.r.t. the local servo-loop rate of the haptic device, and the information transmis...
Dongjun Lee, Ke Huang
ACMACE
2004
ACM
14 years 1 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...