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ICAT
2006
IEEE
14 years 3 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
CEC
2008
IEEE
14 years 4 months ago
Solution diversity in multi-objective optimization: A study in virtual reality
— Solution diversity in evolutionary multi-objective optimization is considered. Although the Pareto front is ubiquitously used for the multi-objective optimization, the method o...
Özer Ciftcioglu, Michael S. Bittermann
ISMAR
2003
IEEE
14 years 3 months ago
Evaluating Label Placement for Augmented Reality View Management
View management, a relatively new area of research in Augmented Reality (AR) applications, is about the spatial layout of 2D virtual annotations in the view plane. This paper repr...
Ronald Azuma, Chris Furmanski
VR
2007
IEEE
191views Virtual Reality» more  VR 2007»
14 years 4 months ago
A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality
Autostereoscopic displays enable unencumbered immersive virtual reality, but at a significant computational expense. This expense impacts the feasibility of autostereo displays in...
Robert Kooima, Tom Peterka, Javier Girado, Jinghua...
DB
2007
362views more  DB 2007»
13 years 9 months ago
Marketing strategies in virtual worlds
More and more businesses are selling products and providing services through multiple channels. 3D virtual worlds are emerging to be one of the channels for companies to communica...
Tsz-Wai Lui, Gabriele Piccoli, Blake Ives