Sciweavers

46 search results - page 4 / 10
» Virtual Reality in Special Needs Early Education
Sort
View
ICMCS
1999
IEEE
106views Multimedia» more  ICMCS 1999»
14 years 2 months ago
Integrating Support for Collaboration-Unaware VRML Models into Cooperative Applications
This paper presents design and architecture of the distributed virtual reality service (dvr) which allows collaboration-unaware VRML animations and simulations to be integrated in...
Werner Geyer, Martin Mauve
UIST
2004
ACM
14 years 3 months ago
DART: a toolkit for rapid design exploration of augmented reality experiences
In this paper, we describe The Designerʼs Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summ...
Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay D...
TEI
2010
ACM
201views Hardware» more  TEI 2010»
14 years 5 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
TEDU
2008
213views Education» more  TEDU 2008»
13 years 8 months ago
TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality
Recently, many researchers have worked on tabletop systems. One issue with tabletop interfaces is how to control the table without using conventional desktop input devices such as ...
Sewon Na, Mark Billinghurst, Woontack Woo
ISMAR
2006
IEEE
14 years 4 months ago
Augmented reality as a comparison tool in automotive industry
Augmented reality (AR) can be used in the automotive industry to compare real parts of a car with their associated construction data. The real parts have to be checked whether the...
Stefan Nölle, Gudrun Klinker