Sciweavers

501 search results - page 67 / 101
» Virtual Reality in Ubiquitous Computing Environment
Sort
View
VAST
2004
ACM
14 years 3 months ago
Virtual San Storytelling for Children: Content vs. Experience
This paper describes the development of a Virtual Environment (VE) for telling a traditional San story. The San are an indigenous hunter-gatherer people of southern Africa whose t...
Ilda Ladeira, Edwin H. Blake
GRAPHITE
2006
ACM
14 years 3 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
VMV
2003
94views Visualization» more  VMV 2003»
13 years 11 months ago
IN: SHOP - Using Telepresence and Immersive VR for a New Shopping Experience
IN:SHOP uses the blue-c 3D video technology to implement distributed shopping in a shared virtual world. IN:SHOP combines traditional shopping and marketing structures with 3D com...
Silke Lang, Martin Näf, Markus H. Gross, Ludg...
ATAL
2008
Springer
13 years 12 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
AFRIGRAPH
2001
ACM
14 years 1 months ago
Realistic visualisation of the Pompeii frescoes
Three dimensional computer reconstruction provides us with a means of visualising past environments, allowing us a glimpse of the past that might otherwise be difficult to appreci...
Kate Devlin, Alan Chalmers