In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from deco...
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
This paper presents a system for modeling lichens and simulating their propagation and growth in a virtual scene. Lichens colonize almost every substrate in nature and play an imp...
In this article we wish to show a method to go beyond the established approaches of human-computer interaction. We first bring a serious critique of traditional interface types, sh...
Matthias Rauterberg, Morten Fjeld, Helmut Krueger,...
In this article we present interactive Focus and Context (F+C) visualizations for Augmented Reality (AR) applications. We demonstrate how F+C visualizations are used to affect the...