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» Virtual Wealth Realization in Virtual and Real Worlds
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FPL
2007
Springer
105views Hardware» more  FPL 2007»
14 years 1 months ago
An Execution Model for Hardware/Software Compilation and its System-Level Realization
We introduce a new execution model for orchestrating the interaction between the conventional processor and the reconfigurable compute unit in adaptive computer systems. We then ...
Holger Lange, Andreas Koch
ICMI
2004
Springer
157views Biometrics» more  ICMI 2004»
14 years 28 days ago
Collaboration in parallel worlds
We present a novel paradigm for human to human asymmetric collaboration. There is a need for people at geographically separate locations to seamlessly collaborate in real time as ...
Ashutosh Morde, Jun Hou, S. Kicha Ganapathy, Carlo...
DIGRA
2005
Springer
14 years 1 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
ISMAR
2003
IEEE
14 years 25 days ago
The Effects of Shadow Representation of Virtual Objects in Augmented Reality
In this paper, we describe the effects of shadow representation of virtual objects in Augmented Reality. Optical consistency is important in order to create realistic augmented re...
Natsuki Sugano, Hirokazu Kato, Keihachiro Tachiban...
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
14 years 24 days ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex