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CCECE
2006
IEEE
14 years 2 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
NETGAMES
2006
ACM
14 years 2 months ago
Metazoa Ludens
— For better or worse, technological advancement has changed the world to the extent that at a professional level demands from the working executive required more hours either in...
Roger Thomas Kok Chuen Tan, James Keng Soon Teh, A...
IJIS
2007
88views more  IJIS 2007»
13 years 8 months ago
Recent advances in computational models of natural argument
This paper reviews recent advances in the interdisciplinary area lying between artificial intelligence and the theory of argumentation. The paper has two distinct foci: first, exam...
Chris Reed, Floriana Grasso
IV
2008
IEEE
140views Visualization» more  IV 2008»
14 years 3 months ago
Creating Local Geographies for Map-Based Cyber Navigation
Although Internet and WWW phenomena are often described using spatial metaphors, the commonest means of geographic orientation - the map - is little used in online navigation. Map...
Sabine Cikic, Sabina Jeschke, Fritz Lehmann-Grube
VAST
2004
ACM
14 years 2 months ago
The Ancient Olympic Games: Being Part of the Experience
This paper presents the virtual reality applications that the Foundation of the Hellenic World has produced associated with the Olympic Games in ancient Greece. The separate virtu...
Athanasios Gaitatzes, Dimitrios Christopoulos, Geo...