This paper presents the results of an investigation into the suitability of a Virtual Reality (VR) environment for case-based reasoning (CBR). The paper will show that for problem ...
Application of Virtual Reality (VR) in training and education seems to give excellent promise in providing an alternative “real life” environment in situations where it is imp...
During the last years, Intelligent Virtual Environments for Training have become a quite popular application of computer science to education. However, little attention is being p...
Simulation lag is a known issue in networked virtual environments where users are geographically distributed. When users collaborate across the network using haptics, there are al...
Abstract. We are interested in real time collaborative interactions within Collaborative Virtual Environments (CVE). This domain relies on the low latency offered by high speed net...