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» Virtual playground: architectures for a shared virtual world
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NETGAMES
2006
ACM
14 years 2 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
IADIS
2004
13 years 10 months ago
Symmetric Synchronous Collaborative Navigation
Synchronous collaborative navigation is a form of social navigation where users virtually share a web browser. In this paper, we present a symmetric, proxy-based architecture wher...
Luca Gerosa, Alessandra Giordani, Marco Ronchetti,...
ICSEA
2006
IEEE
14 years 2 months ago
UbiNet: A Generic and Ubiquitous Service Provider Framework
—In mobile environment, it is very common that mobile devices periodically stay in disconnection mode. In a networked world as today, computer users rely on network services so h...
Jinsuo Zhang, Sumi Helal
IPPS
2005
IEEE
14 years 2 months ago
Fast Address Translation Techniques for Distributed Shared Memory Compilers
The Distributed Shared Memory (DSM) model is designed to leverage the ease of programming of the shared memory paradigm, while enabling the highperformance by expressing locality ...
François Cantonnet, Tarek A. El-Ghazawi, Pa...
ISCA
1997
IEEE
137views Hardware» more  ISCA 1997»
14 years 1 months ago
VM-Based Shared Memory on Low-Latency, Remote-Memory-Access Networks
Recent technological advances have produced network interfaces that provide users with very low-latency access to the memory of remote machines. We examine the impact of such netw...
Leonidas I. Kontothanassis, Galen C. Hunt, Robert ...