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» Virtual playground: architectures for a shared virtual world
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IFIP
1998
Springer
14 years 1 months ago
Migrating Objects in Electronic Commerce Applications
Electronic Commerce is a field of application that is distributed by nature where different parties share information and work concurrently and cooperatively on objects, potential...
Marko Boger
AIIDE
2009
13 years 6 months ago
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Chek Tien Tan, Ho-Lun Cheng
CHI
2004
ACM
14 years 9 months ago
Connecting with the absent presence: pervasive technology use and effects on community
This research investigates how the pervasive use of technology by an individual in the physical presence of group members affects community level. When technology use occurs, the ...
Lisa Kleinman
HICSS
2008
IEEE
137views Biometrics» more  HICSS 2008»
14 years 3 months ago
Marketing Using Web 2.0
The increasing popularity of Web 2.0 tools, such as blogs, wikis, and virtual worlds, is fundamentally changing how consumers use the Web. The basic core of Web 2.0, that users ca...
Salvatore Parise, Patricia J. Guinan
ICCS
2003
Springer
14 years 2 months ago
Real-Time Terascale Implementation of Tele-immersion
Tele-immersion is a new medium that enables a user to share a virtual space with remote participants, by creating the illusion that users at geographically dispersed locations resi...
Nikhil Kelshikar, Xenophon Zabulis, Jane Mulligan,...