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» Virtual playground: architectures for a shared virtual world
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INFOCOM
1998
IEEE
14 years 1 months ago
Implementing Distributed Packet Fair Queueing in a Scalable Switch Architecture
To support the Internet's explosive growth and expansion into a true integrated services network, there is a need for cost-effective switching technologies that can simultaneo...
Donpaul C. Stephens, Hui Zhang
SI3D
1997
ACM
14 years 29 days ago
Managing Latency in Complex Augmented Reality Systems
Registration (or alignment) of the synthetic imagery with the real world is crucial in augmented reality (AR) systems. The data from user-input devices, tracking devices, and imag...
Marco C. Jacobs, Mark A. Livingston, Andrei State
IEEEPACT
2006
IEEE
14 years 2 months ago
Adaptive reorder buffers for SMT processors
In SMT processors, the complex interplay between private and shared datapath resources needs to be considered in order to realize the full performance potential. In this paper, we...
Joseph J. Sharkey, Deniz Balkan, Dmitry Ponomarev
IPPS
1996
IEEE
14 years 28 days ago
Implementing the Data Diffusion Machine Using Crossbar Routers
The Data Diffusion Machine is a scalable virtual shared memory architecture. A hierarchical network is used to ensure that all data can be located in a time bounded by O(logp), wh...
Henk L. Muller, Paul W. A. Stallard, David H. D. W...
DAC
2010
ACM
14 years 2 days ago
Electronic design automation for social networks
Online social networks are a growing internet phenomenon: they connect millions of individuals through sharing of common interests, political and religious views, careers, etc. So...
Andrew DeOrio, Valeria Bertacco