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COST
2008
Springer
157views Multimedia» more  COST 2008»
13 years 10 months ago
Multimodal Human Machine Interactions in Virtual and Augmented Reality
Virtual worlds are developing rapidly over the internet. They are visited by avatars and staffed with Embodied Conversational Agents (ECAs). An avatar is a representation of a phys...
Gérard Chollet, Anna Esposito, Annie Gentes...
PRESENCE
2010
84views more  PRESENCE 2010»
13 years 7 months ago
Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
UIST
1997
ACM
14 years 27 days ago
Immersion in Desktop Virtual Reality
This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR). Three experiments are reported which extend findings on immersion in VR repo...
George G. Robertson, Mary Czerwinski, Maarten van ...
DSD
2009
IEEE
118views Hardware» more  DSD 2009»
14 years 3 months ago
Internet-Router Buffered Crossbars Based on Networks on Chip
—The scalability and performance of the Internet depends critically on the performance of its packet switches. Current packet switches are based on single-hop crossbar fabrics, w...
Kees Goossens, Lotfi Mhamdi, Iria Varela Senin
DIGRA
2003
Springer
14 years 1 months ago
"This isn't a computer game you know!": revisiting the computer games/televised war analogy
During the Gulf War of 1991, the television coverage was frequently observed to be ‘just like a video game’. This analogy primarily derived from the specific, ‘bombs-eye’ ...
Melanie Swalwell