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CANDC
2007
ACM
14 years 23 days ago
Group creativity in virtual math teams: interactional mechanisms for referencing, remembering and bridging
In this paper, we present a qualitative case study of group creativity online in the domain of mathematics. We define creative work broadly, ranging from the micro-level coconstru...
Johann W. Sarmiento, Gerry Stahl
APGV
2004
ACM
141views Visualization» more  APGV 2004»
14 years 16 days ago
The effects of head-mounted display mechanics on distance judgments in virtual environments
In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the ground are compressed, at least when indicated through visually-directed walking...
Peter Willemsen, Mark B. Colton, Sarah H. Creem-Re...
PSYCHNOLOGY
2008
128views more  PSYCHNOLOGY 2008»
13 years 8 months ago
Contrasting the Effectiveness and Efficiency of Virtual Reality and Real Environments in the Treatment of Acrophobia
Previous studies reported good results in using virtual reality for the treatment of acrophobia. Similarly this paper reports the use of a virtual environment for the treatment of...
Carlos M. Coelho, Carlos F. Silva, Jorge A. Santos...
CHINZ
2006
ACM
14 years 2 months ago
Virtual and augmented reality as spatial ability training tools
Virtual reality (VR) and augmented reality (AR – overlaying virtual objects onto the real world) offer interesting and wide spread possibilities to study different components of...
Andreas Dünser, Karin Steinbügl, Hannes ...
VR
2002
IEEE
132views Virtual Reality» more  VR 2002»
14 years 1 months ago
Perceptual Stability during Head Movement in Virtual Reality
Virtual reality displays introduce spatial distortions that are very hard to correct because of the difficulty of precisely modelling the camera from the nodal point of each eye. ...
P. M. Jaekl, Robert S. Allison, Laurence R. Harris...