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ISVC
2009
Springer
14 years 6 days ago
Codebook-Based Background Subtraction to Generate Photorealistic Avatars in a Walkthrough Simulator
Foregrounds extracted from the background, which are intended to be used as photorealistic avatars for simulators in a variety of virtual worlds, should satisfy the following four ...
Anjin Park, Keechul Jung, Takeshi Kurata
NPAR
2000
ACM
13 years 12 months ago
Performance-driven hand-drawn animation
We present a novel method for generating performance-driven, “hand-drawn” animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algor...
Ian Buck, Adam Finkelstein, Charles E. Jacobs, All...
SIGECOM
2000
ACM
147views ECommerce» more  SIGECOM 2000»
13 years 12 months ago
MultECommerce: a distributed architecture for collaborative shopping on the WWW
The WWW has made information and services more available than ever before. Many of the first Web applications have been emulations of real world activities, in particular, e-comme...
Stefano Puglia, Robert Carter, Ravi Jain
ICRA
1999
IEEE
114views Robotics» more  ICRA 1999»
13 years 12 months ago
A Human-Robot Interface Using an Extended Digital Desk
MuchattentionhasrecentlybeenpaidtoAugmented Reality (AR) systems, which can enhance a human's dailylife by blending multi-modalinformation with the real world. Most existing ...
Maho Terashima, Shigeyuki Sakane
SMILE
1998
Springer
13 years 12 months ago
Automatic 3D Model Construction for Turn-Table Sequences
As virtual worlds demand ever more realistic 3D models, attention is being focussed on systems that can acquire graphical models from real objects. This paper describes a system wh...
Andrew W. Fitzgibbon, Geoffrey Cross, Andrew Zisse...