Sciweavers

2058 search results - page 291 / 412
» Virtualizing Real-World Objects
Sort
View
HCI
2007
13 years 11 months ago
Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our da...
Daniel Gepner, Jérôme Simonin, No&eum...
CHI
2010
ACM
14 years 5 months ago
Astrojumper: motivating children with autism to exercise using a VR game
Children with autism have shown substantial benefit ult to from rigorous exercise, however, it is often diffic ually motivate these children to exercise due to their us sedent...
Samantha L. Finkelstein, Andrea Nickel, Tiffany Ba...
CSDA
2007
92views more  CSDA 2007»
13 years 10 months ago
The Bayes factor for inequality and about equality constrained models
The Bayes factor is a useful tool for evaluating sets of inequality and about equality constrained models. In the approach described, the Bayes factor for a constrained model with...
Irene Klugkist, Herbert Hoijtink
IJVR
2007
72views more  IJVR 2007»
13 years 10 months ago
MACBETH: Management of Avatar Conflict by Employment of a Technique Hybrid
—When a virtual environment system prevents a user’s avatar hand from penetrating virtual objects, the seen and felt positions of the hand separate. We propose a new method for...
Eric Burns, Sharif Razzaque, Mary C. Whitton, Fred...
CGVR
2009
13 years 8 months ago
Interactive Models From Images of a Static Scene
FXPAL's Pantheia system enables users to create virtual models by `marking up' a physical space with pre-printed visual markers. The meanings associated with the markers...
Eleanor G. Rieffel, Don Kimber, Jim Vaughan, Sagar...